Tag Archives: openvr

OpenVR – 3 : Aftermath

OpenVR – 0 : Story
OpenVR – 1 : Hardware
OpenVR – 2 : Software

For past 3 days, OpenVR received massive public attention. My hosting package couldn’t handle this and went down a few times.

I received a warning email from Hostgator;

Your account has been abusing CPU resources for an extended period of time. As a result all of your sites have been cached in order to ensure continued performance stability of the server.

So I will be switching to a new hosting as soon as I can, to avoid such problems. I’m considering buying a VPS. I have been recommended to switch to digitalocean, but I haven’t made a final decision yet.

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So what caused all this?

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OpenVR – 2 : Software

OpenVR – 0 : Story
OpenVR – 1 : Hardware

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So we have an OpenVR headset now. We will need some stereoscopic content to enjoy OpenVR. There isn’t much you can do without setting up some drivers and softwares.

You can watch 3d stereoscopic videos or movies but that will be nowhere near as immersive as a head-tracking enabled 3d game.

So we need “3d”, “head-tracking enabled” games.

Let’s see what options do we have for rendering games as side-by-side 3d;

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OpenVR – 1 : Hardware

OpenVR – 0 : Story
OpenVR – 2 : Software

In an earlier post, I mentioned story of OpenVR project. I will guide you through building an OpenVR headset, in this post.

OpenVR hardware consists of several parts; electronics, case and lenses.

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Before we begin building an OpenVR, let’s make a list of requirements.

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OpenVR – 0 : Story

OpenVR – 1 : Hardware
OpenVR – 2 : Software

How I got interested in Oculus Rift?

I can’t say I’m a huge gamer. I do enjoy playing games though. But when it comes to innovative *HCI devices, I’m very enthusiastic. That’s how I got really curious about experience offered by Oculus Rift, a total new way to experience reality, in a virtual world.

Curiosity alone was not alone for me to buy a Rift though. So I postponed buying a Rift for some time.

I’m building and flying custom multicopters. I was using a monitor to display camera feed from my quadcopter. It is nowhere near as immersive as flying it with a video glass. So I realized I needed a video glass to fly it *FPV.

FPV glasses cost around 150-300 $ and the highest *FOV is only 40 degrees. Compare that with 110 degrees FOV of Oculus Rift and 300 $ price.

It would be plain stupid to invest in FPV glasses. So it was now clear that I needed a Rift. It could serve me as FPV glasses, Gaming Goggles and for all other cool things you can do with a Rift; like watching a 3D movie.

Maker’s Dilemma : Buy or Build?

As a maker, you’ve got two options to acquire a new gadget. You can just buy it, or you can build it from scratch!

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